Training Simulator development for multiple industries including medical, mining, aviation and IT.

We are a dedicated team, passionate about the simulator industry.

Our training simulator development serves fortune 100 companies in various industries that include the medical, mining, aviation, transport and education sectors. We use the latest technology platforms which comprise of AR, VR, PC, Mac and portable devices.

SimmLabs is an international company, its head office is based in Cape Town which is a winner of the prestigious design capital of the world accolade. The company, founded in 2013 has expanded substantially and is ideally geographically located to offer world leading expertise, at a fraction of the usual cost. It has a dynamic team of 28 skilled individuals who are experts in their field, passionate and dedicated to the industry.

Our focus is on shaping the future of advanced technology through simulations which are becoming essential for a diverse range of industries. We endeavour to attract and attain clients with our high value, user-friendly and innovative designs. In creating pioneering, sustainable training solutions we hope to help shape the future of simulation technology.

With offices in Cape Town and London as well as a client base which includes the United States, Australia and Europe; SimmLabs is emerging as one of the global leaders in simulation development.

 

CAPE TOWN

TouchStoneHouse

5

 

Jake Tellestio1
JAKE TELLESTIO

Founder

Jake consults with clients to establish and maintain development contracts. He also manages the staff contingent and provides logistic and back office support for the team. With more than 20 years of programming experience, Jake assists as technical manager and consultant to ensure the quality of the work provided. 

Stephen Clarke
STEPHEN CLARKE

Lead Programmer

Steve is involved in the majority of our projects as a consultant, project manager and senior coder. With 18 years of programming experience in multiple programming languages and technologies, Steve is an all-rounder, capable of establishing the baseline for new projects and quickly adopting new technologies. As a senior, he drives and assists our coders across a range of disciplines.

Wickus-Esterhuizen
WICKUS ESTERHUIZEN

Office Manager

As office manager, Wickus works closely with the developers to ensure that the project requirements are achieved. Wickus has coding and art experience and pays extra attention to detail to ensure that the quality of our 3D applications are AAA standard. He works directly with the clients and makes sure that all the concerns and project needs are addressed.

MANIE VAN NIEKERK
MANIE VAN NIEKERK

3D Artist

Highly passionate about 3D art, Manie uses his skills and knowledge to best match the client’s vision when creating 3d assets. His strengths lie in modelling and particle effects. Manie sees every challenge as an opportunity to improve and adds quality to whatever he is involved in.

 

JONATHAN BROWN
JONATHAN BROWN

3D Artist

Jonathan has a wide variety of skills involving 3D development. He is capable of 3D modeling, rigging, animation and performing the necessary procedures to import assets into the Unity engine. Jonathan also has a great understanding of the Unity engine, which means he is able to assist in the development process of the projects. He works steadily and efficiently to ensure that his workflow is incremental and of high quality.

KEAGAN FRANSCH
KEAGAN FRANSCH

Technical Assistant

Keagan supports the backbone of our IT infrastructure by providing hardware and network support. He researches and implements new technologies that enhances our competitiveness in the industry. Additionally, he provides QA and Motion capture support to the development team.

GARRY BOTHA
GARRY BOTHA

Art Lead

As Art Lead, Garry is dedicated to maintaining the vision and quality of our projects. Garry is able to bring even the most challenging ideas to life through his knowledge of 3D modelling, rigging and animation. He specialises in creating optimised assets that achieves our visual standards. He manages, motivates and inspire our compliment of 3d artists.


EDUARD BEUKES

Programmer

As a programmer, Eduard works closely with the technical aspects of producing 3D applications and simulators by converting project requirements into code. Eduard is an expert at designing and implementing the core system of a design, algorithmic performance optimization and general code implementation and bug fixing.

 


SEAN MOOLMAN

Coder

Sean is a creative and innovative coder, he specialises in User Interface integration, memory footprint optimization, system design, general coding implementation and bug fixing. Sean is always up for a challenge and excited about utilising the latest technologies to find ways how we can improve our simulators and applications.

Chantal
CHANTAL SAUNDERS

Office Administrator

Chantal streamlines the production process with efficient project management in order to improve production and keep projects within scope. She coordinates and implements office procedures in order to assist 3D artists and skilled programmers in achieving their utmost potential. 

 
   
   
   
   
   

 


 


Office