Training Simulator development for multiple industries including medical, mining, aviation and IT.

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We are a dedicated team, passionate about the simulator industry.

Our training simulator development serves fortune 100 companies in various industries that include the medical, mining, aviation, transport and education sectors. We use the latest technology platforms which comprise of AR, VR, PC, Mac and portable devices.

SimmLabs is an international company, its head office is based in Cape Town which is a winner of the prestigious design capital of the world accolade. The company, founded in 2013 has expanded substantially and is ideally geographically located to offer world leading expertise, at a fraction of the usual cost. It has a dynamic team of 28 skilled individuals who are experts in their field, passionate and dedicated to the industry.

Our focus is on shaping the future of advanced technology through simulations which are becoming essential for a diverse range of industries. We endeavour to attract and attain clients with our high value, user friendly and innovative designs. In creating pioneering, sustainable training solutions we hope to help shape the future of simulation technology.

With offices in Cape Town and London as well as a client base which includes the United States, Australia and Europe; SimmLabs is emerging as one of the global leaders in simulation development.

 

CAPE TOWN

TouchStoneHouse

5

 

Jake Tellestio1
JAKE TELLESTIO

Founder

Jake consults with clients to establish and maintain development contracts. He also manages the staff contingent and provides logistic and back office support for the team. With more than 20 years of programming experience Jake assists as technical manager and consultant to ensure the quality of the work provided. 

Stephen Clarke
STEPHEN CLARKE

Lead Programmer

Steve is involved in the majority of our projects as a consultant, project manager and senior coder. With 18 years programming experience in multiple programming languages and technologies, Steve is an all-rounder, capable of establishing the baseline for new projects and quickly adopting new technologies. As a senior, he drives and assists our coders across a range of disciplines.

Matthew-Kallis
MATTHEW KALLIS

Senior Programmer

Matthew is a specialist C# programmer focusing on design and implementation of longer term projects. As a perfectionist, he focuses on the entire lifecycle of projects and ensures an on time delivery that meets the required scope. As a senior, he guides and trains our programmers towards impeccable quality standards.

Tristan-Grove
TRISTAN GROVE

Art Lead

As a motivated 3D artist, an enthusiastic 3D animator and rigger, Tristan devotes all his attention to creating natural animation with easy to use character rigs. With experience in both conventional animation, as well as motion capture, Tristan is able to create realistic animation, which can be generalized and used for many different humanoid characters. He leads, supports and assists our artists to reach their full potential.

Alexio-Stramrood
ALEXIO STRAMROOD

Project Manager

Alexio streamlines the production process with efficient project management in order to improve production and keep projects within scope. She coordinates and implements office procedures in order to assist 3D artists and skilled programmers in achieving their utmost potential.

Wickus-Esterhuizen
WICKUS ESTERHUIZEN

Senior Programmer

As a programmer, Wickus works closely with the technical aspects of producing 3D applications and simulators by converting project requirements into code. Wickus is an expert at user interface design, memory footprint reduction, algorithmic performance optimization and general code implementation and bug fixing.

Kearan-Petersen
KEARAN PETERSEN

Programmer

As a programmer, Kearan enjoys creating robust automation systems to help team workflow and improve productivity. He has experience in backend system design, front end UI implementation, optimization, debugging and quality assurance. He has an excellent knowledge of gaming trends and fields.

 

Ariefa-Parker
ARIEFA PARKER

3D Artist

Ariefa is an innovative 3D artist with experience in low poly modeling and texturing for games. She composes visual elements with accuracy as per specifications. Her focus is on achieving realism, since this is an integral part of creating simulations. She is able to address multiple projects with full attention to detail and quality.

MANIE VAN NIEKERK
MANIE VAN NIEKERK

3D Artist

Highly passionate about 3D art, Manie uses his skills and knowledge to best match the client’s vision when creating 3d assets. His strengths lie in modelling and particle effects. Manie sees every challenge as an opportunity to improve and adds quality to whatever he is involved in.

Marcus-Smit
MARCUS SMIT

3D Artist

A relative newcomer to the 3D scene, Marcus nonetheless prides himself on fast, efficient work, ensuring that 3D models are optimized as per client instructions. He always ensures that he is up to date with the latest trends in technology and software. His strengths are critical thinking and innovation.

TESS MCGRAW
TESS MCGRAW

3D Artist

With a deep-seated love for art and creativity, Tess is dedicated to bringing accuracy and attention to detail to her work, with a focus on modelling and animation. She aims to create realistic and graceful assets and animations in order to bring high quality outcomes to everything she works on.

Willouw
WILLOUW LOUW

Programmer

Willouw is an ambitious and meticulous compliment to the team. He integrates logical thinking and creativity in his work. Willouw has a passion for game development and his good people skills adds positive energy and enthusiasm to the workplace.

JONATHAN BROWN
JONATHAN BROWN

3D Artist

Jonathan has a wide variety of skills involving 3D development. He is capable of 3D modeling, rigging, animation and performing the necessary procedures to import assets into the Unity engine. Jonathan also has a great understanding of the Unity engine, which means he is able to assist in the development process of the projects. He works steadily and efficiently to ensure that his workflow is incremental and of high quality.

JENNY GROBBELAAR
JENNY GROBBELAAR

3D Artist

As a skilled 3D artist Jenny is able to ensure users connect with the software through her unique use of color palettes, textures and styles. She is adept at working independently and as part of a larger artistic team. Her artistic success can be attributed to her thorough knowledge of the industry.

Nadine-Kaiser
NADINE KAISER

3D Artist

Nadine comes from a background in Advertising as an Art Director and Graphic Designer. She has worked on various brands, fulfilling briefs for both digital and print media. As part of her experience, she worked within the Art Department for a small 2D Animation Studio. Thereafter, she explored 2D projects in Animation. As the technology progressed, her passion grew to include the disciplines of 3D design. Her strength lies in 3D Modeling, Texturing and Lighting. Her varied experience and love of design has won her exciting opportunities in the Advertising and Production industries.

NADIA DE KLERK
NADIA DE KLERK

3D Artist

Nadia is equally comfortable in 3D, Graphic & Multimedia Design. She is first and foremost a qualified and experienced graphic designer. Nadia has a keen eye for detail, which was honed by the advertising industry’s demand for perfection. She excels in combining 3D and design, especially in texturing. She knows how to apply a consistent look and feel to her work.

KEAGAN FRANSCH
KEAGAN FRANSCH

Technical Assistant

Keagan supports the backbone of our IT infrastructure by providing hardware and network support. He researches and implements new technologies that enhances our competitiveness in the industry. Additionally, he provides QA and Motion capture support to the development team.

GARRY BOTHA
GARRY BOTHA

3D Artist

Garry is a young and dedicated 3D artist with a focus on creating optimized 3D models for use in game engines. He is versed in a variety of 3D modelling and texturing programs and as a result is considerably flexible in his approach to modelling and texturing.

GRANT LITTLEFIELD
GRANT LITTLEFIELD

Programmer

With more than 5 years of experience in programming using Java, Visual Basic, Javascript and C# Grant is a good all rounder able to handle complex technologies such as realtime mesh deformation and hololens development. He has a passion for the industry and technologies used.

   

 

London, UK

 

TerenceBlatt
TERENCE BLATT

UK Sales Director

Terence Blatt is our International Sales Director for the UK market. With over 20 years’ experience in product sales, Terence's greatest strengths are his gregarious nature, drive, leadership, and professionalism. He thrives on challenges, and is most comfortable in the corporate environment. Prior to founding his own business, BTI, Terence was a senior consultant for DVC where he increased the firm's revenues from R3 to R17 million and received an “Osca” award for increased sales revenue.

Maria Silva Nery

MARIA SILVA_NERY

Sales Associate

Maria Silva-Nery is a Sales Associate with a driving entrepreneurial spirit. Maria believes in the development of communities through the provision of better education using the technology of simulation training. Maria has worked in the legal, financial, manufacturing, mining and sales industries receiving many accolades. Her best achievement, as project secretary, was supporting an engineering team to procure projects worth billions in the design and building of new mines.

Wade Barkhuizen
Wade Barkhuizen

Sales Representative

Wade is positive, enthusiastic and confident. With a keen interest in new technologies as well as experience in a variety of fields, he is forward thinking and communicates ideas easily with clients.

 

 

Hannover, Germany

 

Romario Roque
Romario Roque

Sales Representative

I am passionate about simulation training. Based out of Germany I have a fond admiration of the possibility's that simulation training is already impacting around the world. I carry a positive attitude with a willingness to succeed and inspire to bring more companies on board Simmlabs.

Samuel Voges
Samuel Voges

Sales Representative

I am a highly motivated sales representative, based in Hannover Germany. My aim is to apply all effort into making the Simmlabs vision of the future possible. As a positive minded person I enjoy inspiring people and demonstrating the advantages of simulation training.

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